Tags: sony

(Some) PSone Games on the Vita Today!

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psone classics finally on the vita

Sony has increased the number of games on their most recently released platform, the PS Vita, by 9, or by 81, depending on how you count.

With the release of the most recent firmware patch for the Vita, version 1.8, Sony has released an official statement (via the Playstation Blog) detailing the new (old) feature and listing out the 9 new games available for download on your Vita today:

  • Arc the Lad
  • Cool Boarders 2
  • FINAL FANTASY VII
  • Hot Shots Golf 2
  • Jet Moto
  • Syphon Filter
  • Tomb Raider
  • Twisted Metal 2
  • Wild Arms

Those are the only ones that will show up on the PSN store when accessing it through the Vita. However, Joystiq discovered that there are more PSone classics available to download and play on your Vita if you bought them on another platform and check your history. Not every game will work this way, but there are more than the initial 9.

But wait! Say you downloaded a PSone game onto your PS3 and didn’t install it. It’s just sitting there…waiting. Well are even more games that aren’t on the Vita store, or available for download in the history section, that you can transfer it over to your Vita by this means. Not all of them will work, but thanks to ShackNews we have a list of ones that will:

  • 2 Xtreme
  • Alundra
  • Arc the Lad
  • Arc the Lad II
  • Arcade Hits: Shienryu
  • Arcade Hits: Sonic Wings Special
  • Bowling
  • Breath of Fire IV
  • Castlevania Chronicles
  • Castlevania: SotN
  • Cho Aniki
  • Cool Boarders
  • Coolboarders 2
  • Coolboarders 3
  • Cool Boarders 2
  • Cyberbots: Fullmetal Madness
  • Destruction Derby
  • Dino Crisis
  • Dino Crisis 2
  • Final Fantasy Origins
  • Final Fantasy IV
  • Final Fantasy VI
  • Final Fantasy VII
  • Final Fantasy VIII
  • Final Fantasy IX
  • Front Mission 3
  • Gex
  • Gex 3
  • GaiaSeed
  • Hot Shots Golf 2
  • International Track and Field
  • Jet Moto
  • Jet Moto 2
  • Jumping Flash!
  • Jumping Flash! 2
  • The King of Fighters ’99
  • Klonoa
  • Legacy of Kain: Soul Reaver
  • Legend of Dragoon
  • MediEval
  • Mega Man
  • Mega Man 2
  • Mega Man 3
  • Mega Man 4
  • Metal Gear Solid
  • Money Idol Exchanger
  • Pandemonium
  • Parasite Eve
  • Parasite Eve 2
  • Rally Cross
  • Rapid Angel
  • Rayman
  • Rayman 2: The Great Escape
  • Resident Evil: DC
  • Resident Evil 2
  • Resident Evil 3: Nemesis
  • Ridge Racer 4
  • Saiyuki: Journey West
  • Silent Hill
  • Street Fighter Alpha 1
  • Street Fighter Alpha 3
  • Suikoden
  • Syphon Filter
  • Syphon Filter 2
  • Syphon Filter 3
  • Tekken 2
  • Threads of Fate
  • Tomb Raider
  • Tomb Raider 2
  • Tomb Raider 3
  • Tomb Raider: The Last Revelation
  • Toy Story 2
  • Toy Story Racer
  • Twisted Metal 2
  • Unjammer Lammy
  • Vagrant Story
  • Warhawk
  • Wild Arms
  • Wild Arms 2
  • Wipeout
  • Xenogears

Which is a much more impressive and robust list than the one Sony provided. The Vita has had kind of a rough time so far, and mostly it’s in the lack of games available so this should help out a bit but the fact that there are over 70 games that Sony isn’t talking about that are available to play on the Vita is weird. Why would the be holding them back? I know that the Vita hasn’t had the best time emulating PSP games, which is why you won’t be able to download all the latest PSP games on release date from your Vita (I was looking for Growlancer on release date but it was unavailable on the Vita, perfectly purchasable on the PSP) and, from what Joystiq is saying, the PSone classics are the originals in a PSP wrapper, the same fallibility any PSP game would have a PSone classic will as well.

Hey, at least there’s something to play on your Vita now!

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Total Crash: Sony Closes Wipeout Creators Studio Liverpool

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screen shot form wipeout HD

It is a sad day for games, indeed. Sony has closed Studio Liverpool, developers of the futuristic racing series Wipeout, after purchasing them 19 years ago (via gamesindustry.biz). The studio, originally named Psygnosis, has been around for almost 30 years.

If you’re not familiar with the Wipeout series it’s very similar is style and feel to F-Zero, hover cars racing around futuristic cities and tracks, and it always has an incredible soundtrack. Wipeout XL is heralded as one of the best titles for the original PSX and the company has been steadily putting out new titles over the years. The studio may, in recent years, be best known for Wipeout but they have a long list of incredible games including Lemmings and Destruction Derby.

From a Sony issues statment:

…it was felt that by focusing our investment plans on other Studios that are currently working on exciting new projects, we would be in a stronger position to offer the best possible content for our consumers. Our Liverpool Facility will continue to operate, housing a number of other vital WWS!E and SCEE Departments.

This closing has also brought news that the studio was working on a new Wipeout title that would have been released on the next-gen Sony console and the future of the game is currently unknown. It was said to be very far along in development which begs to ask why would you shut down this studio now, Sony? Did you not learn enough from your Vita launch that you need to have an abundance of games to choose from at start of a consoles lifespan or risk it being passed over. The promise of a new console just isn’t enough anymore to keep people coming back, and just because it’s a new Sony console doesn’t mean people are going to rush out to buy it without content. Wipeout has long been one of the staples of Sony console hardware, so I have to believe that they will release the game but why close to studio at a point when the game is as far along as Wipeout is reported to be? Why take the original developers who have probably been working on this title for over a year and bring in someone else? Truthfully Wipeout 2048, the most recent release by the Studio Liverpool and a launch title for the Vita, hasn’t been doing gangbusters as far as sales go having sold just over .16 million copies (according to http://www.vgchartz.com/).

Maybe Sony doesn’t think that the futuristic racing genre is viable anymore, but whatever the reason I’m heartbroken. I own a copy of every Wipeout game released to date and always anxiously awaited a new one. Not any more I suppose. So while I cry myself to sleep another night, I’ll keep my Vita close by my side to race through a number of pristine futuristic cities at break neck speeds just to remember the good old days.

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Griefed! Podcast #20: E3 2012

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E3-logoWe’re not there! But we still have opinions! Join Alex and myself as we discuss pre-E3 and E3 press conferences from Konami, Microsoft, EA, Ubisoft, Sony and Nintendo, choose our favorite games of the show, and bitch and moan and bitch and moan and rejoice! Recorded on June 6th 2012.

Touched and went our seperate ways: The Journey Review

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When I was in the desert first getting my bearings I had a stranger run across the sand and signal for me to follow him. I was new here and lost but he looked just like me so I went.  Thus we not only started thatgamecompany’s new psn exclusive “Journey” we also began our own; and it was a voyage I won’t soon forget.

Like much of thatgamecompany’s work it can be hard to know what or how or why the game is. I know it seems like I review only artsy games but “Journey” is something everyone should try go experience. They go more for the emotional side of games to propel you through the storytelling. “Flower” had an interesting environmentalist story but the way it made it matter from from the beauty you brought from spreading your flowery joy. “Journey” takes something that feels like a mythic quest and puts you smack in the middle of it and doesn’t give you a princess or a carrot like that. It’s more open to interpretation through the short cut scenes and it really doesn’t matter because everything that happens along the way feels so magical.

Who you are isn’t explained exactly either. You are a cloaked person of sorts that has no arms who just begins the adventure. For controls you have two buttons that do anything; the circle button will let out a chirpy piano tone while x is a jump. These end up being the two main mechanics.  Jumping isn’t something you can just always do though. Jumps are collected in the world by using your speak at certain ribbon like objects and the world. There are other ways to get them and this is where my friend comes in.

Besides just for rudimentary communication the “speak” button gives back the other player jumps. Which makes working together an added bonus. There isn’t much that you can’t do without another person but as the world changes and as new challenges come up I liked having someone come along with me. It made the jumping puzzles easier and kept me on track with where to go. Again with this being the most game like game developed by thatgamecompany there are power ups that when using the speak button near makes your scarf grow longer allowing you to accrue more jumps. This of course all makes much more sense in the world when it organically is explained to you. That’s why this worked for me things felt so organic. There wasn’t the sense of “Now its time for the stealth mission or turret sequence” things that happened felt it was the next step on my voyage to fulfill some sort of destiny.  “Journey” just really nails that sense of discovery. When you work together and repair a bridge and see the world come to life it feels astonishing, when the world changes for the darker you feel the dread

More so though rather than trying to cobble together the story or worry about where or why   we are going “Journey” is best enjoyed for what it is. The graphics look beautiful (the sand effects are really something) the music is fitting and at times minimal. But what was special was going through this world with someone else, learning to talk to them through non verbal means and try to make it to the end together. I finished it in about 2 hours in one sitting and I recommend anyone else do the same. Try to remember too, its not about the destination…

 

Killzone 3 multiplayer going standalone, free to play for a bit

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According to the Official Playstation Blogcast Episode 013 this week those of you who just want to play multiplayer and don’t want to bother with “stories” and the such are in luck. This Tuesday Killzone 3 multiplayer will go free to play until a level cap. Then after that as reported by Joystiq there will be a price tag of $14.99 to keep progressing.

This is a pretty bold move by Sony. It’s been a while since Killzone 3 was launched so this could be a neat opportunity to bring some new players into the fold. However does this mean a precedent that some day games could be piecemeal?

As someone that missed Killzone 3 I’ll be checking it out and I’ll be curious if this becomes a new way games are released or sustained over a long period of time.

Sources: Joystiq and Official Playstation Blog

I Feel Your Pain Gabe – The Waiting for the Vita is the Hardest Part

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The latest Penny Arcade comic has Gabe doing exactly what I am. Waiting. I preordered my Vita and have two games (wipEout and Uncharted) sitting there with nothing to do for a week. Reviews for both have been pretty mixed (ending up with about 78 or so Metacritic) but really I just need to have it in my hands to stop those SD cards (or whatever they actually are) from beckoning to me. More updates when the Vita actually gets here until then “The Waiting is the Hardest Part” by Tom Petty will be on repeat.

Yup, thanks Sony this is my week

Just 6 more days. 6 more days.

Please be good.

Listen Tom Petty and the Heartbreakers – The Waiting

Comic source:

http://penny-arcade.com/comic/

Griefed! Podcast #3: Morality

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This weeks Greifed!! Hot off the presses! Join us won’t you for a discussion on the morality in games, Home Improvement, Ed TV, Final Fantasy XII-2, Kingdoms of Amalur and lots more! Recorded on 02-08-12 and featuring the song Dead of Night by Lightning Crabs.

Griefed! Podcast: Game of the Year 2011

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The week of Griefed! is coming to a close, but there is still one podcast I have left to share with everyone. This was the first one Alex and I did that got us back into the swing of things. There was a long break between this one and the previous talkshoe podcasts of old, I guess this is like the start of season 2 or something. Recorded…sometime at the end of December in 2011, and featuring an all Lightning Crabs soundtrack, enjoy the GOTY 2011 Griefed!

Griefed! Podcast #2: Protagonists

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What!? A double dose of Griefed! in one week? That’s right. Expect the Game of the Year one shortly. But for now Alex and I discuss protagonists in games, motorcycle gangs, and as always Tony Hawk, in additon to whatever else comes up. Recorded on 02/01/12, apologies for the Skype issues at the beginning it gets better about 30 minuets in, and featuring the song Nathaniel the Coal Miner by Modern Major Generals.

Griefed! Podcast #1: Sequel Fatigue

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griefed-logoBecause no one asked for it, no one wants it, and no one cares, we deliver! Wanna hear friend of the site Alex and myself ramble on and on about video games for almost 2 hours? No? Well if you ever do want to, it’s here. Welcome to Griefed! everyone, our new weekly video game podcast. Each week we’ll discuss a new topic. This week: Sequel Fatigue. Recorded on January 25th 2012 and featuring the song Portugese Man-o-War by Lightning Crabs.